Intentionally Vaygh

New Essay: “For Those About To Roll…”

This essay is an edited version of my first required essay this semester in my Composition 1 class at Rock Valley College. It is the first essay I’m making available online. I hope to add more as coursework and time allows.

Some of my real-world friends may recognize themselves in the essay. Be advised, I’ve fictionalized you where needed. Names have been changed to protect the innocent (or guilty). Enjoy!
 

For Those About To Roll, We Salute You

Eli walked down the stairs into the basement. His hands were full: a case of Coca-Cola in his left hand, a grocery bag full of snacks in his right. On his back, a burgeoning, grey knapsack threatened to burst its seams. As he made his way down the stairs, the small, gold crucifix around his neck bounced out from under his T-shirt. The shirt itself was black, a gaming-inspired riff on a classic rock band design: an isosahedron (the twenty-sided die ubiquitous in fantasy role-playing games) appeared with the phrase “AC/HP” in a heavy-metal font.

Upon reaching the bottom of the stairs, Eli set down the soda and tossed the bag of chips on the octagonal, faux-wood table dominating the room. Eli took his seat at the table after unloading his backpack. Though the sack was heavy with books, pencils, and dice, Eli seemed happy to haul it. An easy smile came to his boyish face as he considered his cohorts in turn: Rob, Josh, Jenny, TJ, Carlton, John, and Tom.

Rob leaned back in his chair. His shaved head glistened under the track lighting in the basement. Tan skin belied Rob’s mixed Haitian and Mexican heritage. Rob flipped through some pages in a legal pad, the handwritten notes printed in meticulous, all-capital letters.

Josh was a tall, broad man with a booming laugh. His hands were as large as oven mitts, dwarfing the mechanical pencil he held. On his finger, a size 15 ring emblazoned with a pentacle proclaimed his pagan spirituality. Josh reached over to turn the volume down on his laptop. A Megadeth song had been playing.

Jenny was the picture of soccer-mom suburbia. Her brunette hair hung to her shoulders, and she dressed in casually conservative style with jeans and a sweater. A tasteful diamond ring shimmered on her left hand. Her pale, blue eyes flitted to and fro, following whomever was speaking like a hawk tracking prey in the underbrush.

TJ was pure gothic-punk. Two rings intersected her lip, and countless hoops and studs lined her ears. The lacy, black tank top she wore revealed no fewer than a dozen tattoos decorating her arms and shoulders. A purple, velvet skirt covered TJ’s snow white legs.

Carlton (like Josh) was tall, but his frame was loose and lanky. His ebony skin stretched over ripcord muscles. Unlike his fellow males, Carlton did not wear jeans. Instead, he had on neatly pressed khakis. A proper broadcloth shirt completed his simple – yet classy – ensemble.

John, a slight man of Korean descent, was quiet and unassuming. His soft voice and gentle laugh made his small body seem even smaller. A faint odor patchouli (or something else?) clung closely to John’s skin. The Fu Manchu mustache he kept was, perhaps, the only thing about him designed to draw attention.

Conversely, Tom went out of his way to get attention, at least from the fairer sex. His hands worked the keys on his cell phone as though possessed. When not absorbed in texting, tweeting, and Facebooking, Tom’s gaze bounced between Jenny and TJ (and not exactly their faces, either). He barely acknowledged Eli’s entrance.

After greetings and pleasantries were exchanged; snacks and sodas situated; books and dice readied; Rob brought the game to order: “You find yourselves in a dark and dank dungeon…”

In the 1970s, when the first fantasy role-playing games appeared, gamers were almost without exception white, teenage males. This homogenous group was perceived as isolated, insular, and immature. Poor hygiene and poor social skills went hand-in-hand with those early gamers. As the hobby has grown, however, the base of players has likewise expanded and old trends no longer apply. Just as the games have changed, so too have the players.

Contemporary gamers are a diverse bunch. Blacks and whites, Asians and Hispanics, males and females all engage in the benign escapism that is role-playing. Catholics join forces with pagans in vanquishing dragons. Democrats and Republicans plot together to overthrow the evil sorcerer-king. High school dropouts ponder ancient glyphs with graduate students.

Most gamers now are adults: parents and workers. They have active lives outside of the hubby. They own cars and homes, with the bills that accompany them. They have real-world responsibilities. Gaming provides these adult players with a safe, inexpensive way to escape the stresses of daily life. Many other role-players are young: middle- and high school students. These younger gamers have new ideas to challenge older players. The only factor common to modern gamers is that they are gamers. Shared love of the hobby binds these disparate people into a common clan.

Diversity is crucial to the continued health and vibrancy of the hobby. Without new and flesh perspectives, the stories told in role-playing games will become as stagnant and cloying as the musty basements many gamers still congregate in.

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